
Performance Tips
This page identifies four thresholds (and therefore 5 tiers) of Pinewood
Derby car performance.
Every car begins its life below the first threshold, as four nails,
four wheels, and a block of wood.
As a Pinewood Derby Organizer, I make it one of my primary
goals to make sure that everyone gets past the second threshold.
The statements which follow combine personal experience with
information found on the Web. They represent sound advice to the
best of my knowledge, but I have no doubt that you can find differing
opinions elsewhere.
Threshold 1 - Do or Die
Your first goal is to make sure your car can make it all the way down
the track.
- Build your car within the rules. If you can't pass
inspection, you can't race.
- Assure ground clearance. If you add weight to the
underside of your car, you should chisel or drill out areas in which
to put the weight, so that the weight is "inlaid". Failure to do
this usually results in the car underside scraping the center guide
rail.
- Assure vertical clearance. Our current lane judge provides
plenty of clearance for most any car. However, the lane judge/timer used
at the District might be different. Some lane judges/timers have only about
3" of clearance, so be sure that your car will fit under that.
Crashing your car into the finish line at 120 scale miles per hour
is exciting, but is not your objective.
Threshold 2 - Avoiding "Slow Car Disease"
It's sad. You often see a few cars that
are at least a foot or two slower than all of the other
cars. These are the cars with the dreaded slow car
disease.
And what's even sadder is that slow car disease is easy to
prevent, if you just take the time to do a few simple things:
Threshold 3 - Keen Competitor
Oh, so not being slow isn't enough? You want to be fast? Fast
enough to maybe even win a ribbon?
- Put the weight in the back of the car. On a concave
track such as ours, this means that the center of gravity of the
car falls a greater distance. In other words, there is more potential
energy to convert into kinetic energy.
The tradeoff is that your car will be less stable, but if do
everything else correctly, it's a favorable tradeoff.
- Put the rear wheels near the back of the car. Even if you
have to use the pre-cut grooves, you can do this. This makes a car
whose weight is in the back more stable. "Popping a wheelie" during
a race does add excitement, but it won't make your car run faster.
- Car as long as rules allow. The longer your car, the farther back you can put the center of gravity.
- Prepare your wheels. Sand away the mold projections left
behind from the wheel casting process. Do this on the wheel tread
and on the wheel hub. Be careful not to fundamentally alter the
shape of the wheel.
Failing to sand away the molding on the wheel tread can cause your
car not to roll straight, which means you'll spend the entire race
rubbing the center guide rail.
- Prepare your axles. Put each axle in a drill chuck so
you can spin it at high RPMs. Use a small file to remove the burrs
on the underside of the "nail head".
Then use a strip of moistened fine grit sandpaper on the cylindrical
part of the nail, where it will contact the wheel. Finally, put some
toothpaste, chrome polish, or jeweler's rouge on a small strip of
cloth and polish the axle to a high gloss.
- Align your axles carefully. Your axles should be square
to the car body. If they are not, the wheels will spend too much
time rubbing against the axle heads and the car body. Additionally,
your car may not roll straight and will therefore spend too much time
rubbing against the center guide.
Don't trust the pre-cut grooves in the block. Sometimes they aren't
square. Drill out the grooves so your axles go in straight, or if
your rules allow, don't use the grooves at all.
Do this drilling before you cut out the car body. It's easier to
drill a good hole into a square block of wood than into a car-shaped
block of wood.
- Make your car aerodynamic. This may make only a small
difference, but every little bit helps.
Threshold 4 - Top Gun
Oh, so it's not enough to just be fast? You want to be really fast?
Well, basically you have to do everything above, and more, and
you have to do it exceedingly well.
However, knowing what to do and knowing how to do it or even why you should do it are not the same things.
So if you're game, set aside some time and visit Stan Pope's
definitive treatise on car design and construction.
Last updated August 24, 1998, 3:00 PM
Copyright 1998 © by Cory Young. All rights reserved.
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